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Football Manager 2012 v12.2.0 Patch Released

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The 12.2 patch has been released right now for Football Manager 2012, bringing a host of changes to the game and turning an almost flawless game into a close to perfection one. So I am sure that you are curious to see what changes did the 12.2.0 patch bring to Football Manager 2012, so check out the full change list below.

General
=======
– Adjusted the selection process to decide which cities get new stadiums built for hosting international competitions
– Fixed issue where possible opposition team lists were not being filled correctly for a minor club when arranging a friendly.
– Fixed old extended leaves being prolonged when giving out new leaves to new players.
– Fixed crash when a player had been released from their club but the tutoring wasn’t cleared down.
– Designated players and Marquee reports from the assistant are now including only players effectively interested in joining the user team.
– Fixed potential for snow in cities where freezing temperatures are not set in the db for a particular season.
– Fixed crash when going to the board request screen when the club doesn’t have a chairman.
– Fine tuned squad morale slightly against league position
– Allowed player morale to remain high or low for a bit longer after a significant event eg winning a competition, promotion, relegation etc
– Fixed issue where players don’t return from international duty immediately after a finals competition.
– Fixed issue where newly promoted team to a new league just been added was unable to be taken over by a human manager.
– Winning team manager stats are now updated as soon as a team wins a league, not at the end of the league.
– Adjusted the chances for a stadium being expanded after being selected to host a major competition.
– Fixed network game crash when the client selects to view a staff’s profile.
– Fixed a bug where contract renewals made by the user where breaking the club salary cap in USA and in Australia.
– Fixed players who have decided to leave on a free transfer general happiness stating they don’t want to leave the club.
– Fixed preferred foot selection when reading in future regens from EDT files
– Adjusted general player progression and production of newgens in in-active nations.
– Fixed potential crash if assistant manager reporting on international players has no contract with club team.
– Adjusted the age limit for being a candidate to tutor another player.
– Improved Best Eleven selection.
– Fixed some instances of players unrealistically rejecting loan moves to feeder clubs.
– Fixed Best Player in Europe achievement.
– Fixed player being described as being stripped of the captaincy when he in fact resigned it.
– Stopped B club players getting annoyed when removed as captain after being promoted to the senior side.
– Fixed a rare crash when saving the game just after resigning/being sacked from a club side.
– Fixed issue where user could not control reserve team in matches sometimes.
– Fixed clubs promoted to the BSN/BSS without managers do not appoint managers.
– Carlos Tevez is no longer transfer listed by request at the start of the game.

Backroom Advice
===============
– Stop backroom staff recommending retraining a player in a different position when those games were for a team he went on loan to.

Biography
=========
– Fixed instance of empty space at beginning of biographies for some players.
– Fixed information on player’s winner’s medals being occasionally incorrect if player had particular history movements.

Board Requests
==============
– Big clubs can no longer request a parent club.
– Now able to upgrade training facilities after they’ve been downgraded.
– Disabled been able to request a parent club if the teams current parent club is a permanent link.
– Disabled Italian teams from been able to purchase a council owned stadium due to them been shared between two teams
– Made boards more willing to accept a request for a new contract.

Confidence
==========
– Add some gradual wage confidence changes when the manager has been in charge of the club for less than a year to stop huge jumps in confidence.

Editor
======
– Added missing Australian marquee player types to the editor.
– Fixed issue with neutral venues being used for a league stage if a previous competition was using a host nation.
– User can now block promotion for B/reserve teams in a league if they come within 2 divisions of their main team.
– Fixed Finnish lower divisions not being able to be added via the editor.

Finances
========
– Slowed down the decay of modern new stadiums for clubs in financial difficulties.
– Balanced costs of youth/training facility expansions
– Adjusted non-player wages.
– Adjusted Greek sponsorships.
– Exchange rate issue for record transfer fee.
– Adjusted Chinese ticket prices.
– Fixed Colombian team’s estimated values rising greatly at unusual times.
– Adjusted relegated team wage budgets.
– Adjusted Romanian finances.
– Fixed wrong amount in news about sponsorship in Brazilian First Division.
– Fixed San Marino (club side) does not get any TV Money when promoted to Serie A.
– Added Rangers, Darlington and Portsmouth starting in administration with points deduction.
– Adjusted Romanian youth scheme costs.

International Management
========================
– Fixed ai manager reported as sacked when he is stepping down after winning the European Championship.
– Fixed new manager resigning after competition finishes, despite manager responsible for poor performances having already been sacked.
– Holiday to Next Squad Selection Date will now holiday to the earliest squad selection date of any national team the human controls.
– Added ‘Take Control’ button to news item asking about whether you want to take control of newly-created Olympic team.
– Improved AI squad selection with regard to the number of strikers selected.

Manager Interaction
===================
– Competition winning topic is no available immediately after a team wins a league or cup.
– Fixed code in possible comment in the recent signing topic.
– Fixed code in pitch condition comment.
– Fixed responding to a manager who has been negative towards you allows you to say it is nice to receive positive comments.
– Fixed journalist name appearing instead of manager’s name in overachieving comment by AI manager to human.
– Fixed code in Manager Interaction news item concerning Club Survival Chances –
– Fixed appears in AI Manager comment on user’s high flying team
– Fixed been able to state other managers have criticised another manager when no comments have been made about them in the press
– Improved managers comments about other managers playing style

Match
=====
– Fixed issue where having assistant manager in control of reserve team team talks didn’t work correctly.
– Reserve/youth team now fill the bench with more players when playing the first team.
– Made AI teams use touchline instructions to target teams playing without full backs
– Fixed AI teams sometimes over-rotating team in important cup matches, or the last game of the season

Newgens
=======
– Fixed cosmetic news item issue with youth intake news if club has no youth team
– Adjusted randomisation of newgen mental attributes at creation
– Adjusted the number of players in American dev league teams over time.

News Items
==========
– Fixed appearing in “Injury Worry” news item after announcing squad.
– Fixed news item concerning a team’s history of tournament qualification being incorrect.
– Some pre-match strings have been improved.
– Fixed rare instance of newly-transferred player potentially stating that he is looking forward to playing with a former team mate.
– Fixed competition bidding news item using wrong year when announcing final hosts.
– Fixed no button been available on the news item to chat with an unhappy player when he has gone public with his unhappiness.
Fixed code appearing in competition joint hosts announcement mail.
-Fixed ‘without a club for a short time’ for players who had been without a club nearly a year.
– Stopped news item potentially advising setting non-contract player to be made available for loan.

Non Player Movement
===================
– Fixed issue that was causing A-league clubs to hire 23 year olds as managers.

Player Interaction
==================
– Recommend possible future staff role conversation no longer ends after the initial suggestion.
– News item about player having their transfer request refused no longer refers to a 24-year old player as an “ageing”.
– Players are B and C teams now report their happiness to the B and C team manager rather than the A team manager.
– Stopped players who have just returned from a leave of absence getting unhappy about lack of first team football.
– Stopped players unhappy about a lack of first-team football having their unhappiness removed in the close season.
– Stopped players thinking moving to club more at home will not make him feel more at home via homesickness conversation.
– Stopped players who are already unhappy about wanting to leave getting upset about not wanting to leave.
– When a user takes over a new club, players who were already at the unresolvable stage of unhappiness will now hold a private chat.
– Fixed players getting unhappy about the team underachieving in opening and closing stage leagues when the team has won the opening stage of the competition.
– Players are now transfer listed by request when they come asking to leave and the manager agrees to sell them as soon as possible.
– If a player is unhappy about the number of rivals at the club but are getting first team games they will no longer request to be transfer listed.
– Players who are on holiday or on a leave of absence can no longer have private chats.
– Players are now transfer listed when the user uses the statement “This was only going to be a warning but if that is -your attitude I’m going to transfer list you now” in the warning transfer listing conversation.
– Fixed not been able to give into players when first talk to them about wanting to leave the club.

Press Conferences
=================
– Fixed press conference discussing chances of avoiding relegation when team has already ensured safety.
– Fixed contradictory press conference news item saying the manager is ‘pleased with squad’ despite stating areas could be strengthened.
– Fixed press conference question being asked about opposition goalkeeper being injured with all substitutions made so outfield player has to go in goal as if it applied to your team.

Team Meetings
=============
– Previous team meetings are now available from the team meeting screen.
– Improved player reactions in team meetings.
– Stopped the user been able to hold an inappropriate team meeting after losing in the play offs.
– Stopped team meeting suggestions been sent on the same day as a human has a game as it ends up telling the user they can’t hold a meeting.

Scouting
========
– Scout of smaller club returning with a low amount of results when being assigned to scout a nation he has full knowledge of.
– Ensured scout only takes a day to scout a full knowledge nation, when part of a region/continent.
– Stopped user in charge of big club from being recommended players of a poor standard by a top scout.
– Helped prevent user from getting duplicate scout reports on same day from same scout.

Transfer/Contracts
==================
– Ensured smaller club’s reputations don’t fluctuate too much when signing/selling players.
– Fixed ‘Contract Length’ being blank when starting contract negotiations in some cases.
– Stopped player midway through loan gets another loan offer accepted by parent club and moves to new club.
– Got AI Teams to respond after user offers their negotiated transfer terms for their player.
– Encouraged AI Teams to be more pro-active to offload players who they aren’t going to register for the League.
– Reduced amount of players from a number of different leagues are moving to the Middle East.
– Stopped user being able to offer a higher wage percentage than the board are allowing for a loan deal.
– Stopped players wage dropping due to activating a ‘Wage After Reaching League Games’ clause after initially seeing his wage rise due to the ‘Match Highest Earner’ Clause in his contract being activated.
– Encouraged Spanish lower league sides to not sign as many free transfers which was leading to bloated squad sizes.
– Encouraged youth players who were previously unwilling to enter contract negotiations with newly appointed manager, to enter negotiations.
– Fixed problem with Swedish youngsters unwilling to move from youth contract to part-time contract.
– Stopped player demanding ‘Team of the Year’ bonus, despite the division not having a team of the year award.
– Fixed player on trial states he has previously been offered a contract when he hasn’t.
– Stopped player stating it would be a dream to sign for the users club, when contract talks have previously failed.
– Allowed user to be offered a part time contract that they can accept without altering the ‘Contract Type’ dropdown box.
– Finnish youth contract wages after 20 games clause demands reduced.
– Fixed user not being able to progress past a ‘Must Respond’ news item regarding a co-ownership decision.
– Fixed being on holiday when a transfer offer is accepted leads to the news item missing the Offer Contract button, news now appears.
– Stopped important team players being transfer listed and loan listed when nation not active.
– Fixed when attempting to sell players with admin club the deal will fall through with no explanation.

UI
==
– Fixed issue where 2 red cards are shown on match screen timebar when only 1 was given.
– Uefa nation coefficients now show correctly when starting the game before June 2011.
– Fixed issue with team award formation panel sometimes not using correct colours for players.
– Added missing team talk tone information to the assistant team talk feedback panel.
– Fixed bug where hitting Live just after a replay starts, doesn’t restart the match.

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How Long Is an NBA Basketball Game?

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Average Duration of an NBA Game

Basketball is one of the most popular sports in the world, and the National Basketball Association (NBA) is its premier league. For fans and newcomers alike, understanding the structure and duration of an NBA game is essential to fully appreciate the excitement and strategy involved. So, how long is an NBA basketball game? While the answer might seem straightforward, there are several factors that influence the total time.

The Basics: Game Structure

An NBA game is divided into four quarters, each lasting 12 minutes. This means the actual playing time is 48 minutes. However, the total duration of a game is significantly longer due to various stoppages, breaks, and additional rules.

Duration of Professional Basketball Games

Duration of Professional Basketball Games

In the NBA, games are divided into four quarters, each lasting 12 minutes, resulting in 48 minutes of actual playing time. However, the total duration of an NBA game is much longer due to various factors:

  • Timeouts: Each team is allowed seven timeouts per game, each lasting 75 seconds (with some exceptions for shorter timeouts).
  • Fouls and Free Throws: Stoppages for fouls and free throws can add significant time.
  • Halftime: A 15-minute break occurs between the second and third quarters.
  • Overtime: If the game is tied, 5-minute overtime periods are played until a winner is decided.

On average, an NBA game lasts about 2 to 2.5 hours, though games with frequent stoppages or multiple overtimes can extend closer to 3 hours.

Basketball Arcade Games: Why Get One for Your Home?

Halftime and Quarter Breaks

In addition to the playing time and stoppages, there are scheduled breaks during the game:

  • Quarter Breaks: After the first and third quarters, there is a brief break of about 130 seconds.
  • Halftime: The break between the second and third quarters, known as halftime, lasts 15 minutes. This is when teams regroup, and fans often enjoy entertainment or refreshments.

Length of College Basketball Games

College basketball games, governed by the NCAA, have a slightly different structure. Instead of four 12-minute quarters, college games are divided into two 20-minute halves, totaling 40 minutes of playing time. Despite the shorter playing time, college games often last nearly as long as NBA games due to:

  • Media Timeouts: These are mandatory stoppages for TV broadcasts, occurring at the first dead ball after the 16-, 12-, 8-, and 4-minute marks in each half.
  • Halftime: A 15-minute break separates the two halves.
  • Overtime: Like the NBA, college games use 5-minute overtime periods if the score is tied at the end of regulation.

On average, a college basketball game lasts about 2 hours, though this can vary depending on the pace of play and the number of stoppages.

High School Basketball Game Duration

High school basketball games are shorter than both NBA and college games. They are typically divided into four 8-minute quarters, resulting in 32 minutes of playing time. The total duration of a high school game is influenced by:

  • Halftime: A 10-minute break occurs after the second quarter.
  • Timeouts: Teams are usually allowed a limited number of timeouts, each lasting 60 seconds.
  • Overtime: Overtime periods are typically 4 minutes long.

On average, a high school basketball game lasts about 1.5 hours, making it the shortest of the three levels.

Average Duration of an NBA Game

Average Duration of an NBA Game

Taking all these factors into account, the average NBA game lasts about 2 to 2.5 hours. However, this can vary depending on the pace of play, the number of fouls, timeouts, and whether the game goes into overtime. Some games, especially those with frequent stoppages or multiple overtimes, can stretch closer to 3 hours.

The Best Basketball Games for IOS

Factors Influencing Game Length

Several factors can affect the duration of a basketball game, regardless of the level of play:

  1. Timeouts: Strategic timeouts, media timeouts (in college and professional games), and mandatory stoppages can extend the game.
  2. Fouls and Free Throws: Frequent fouls lead to more stoppages and free throws, adding to the total time.
  3. Instant Replay Reviews: In the NBA and college games, referees may review certain plays, which can delay the game.
  4. Overtime: Tied games that go into overtime can significantly extend the duration.
  5. Pace of Play: A fast-paced game with fewer stoppages will be shorter than a slower, more deliberate game.
  6. Injuries or Delays: Unforeseen events, such as player injuries or technical issues, can also add time.

Why Does This Matter?

Understanding the length of an NBA game helps fans plan their viewing experience. Whether you’re attending a game in person or watching from home, knowing the approximate duration allows you to set aside enough time to enjoy the full experience. Additionally, the strategic use of timeouts, fouls, and breaks adds layers of complexity to the game, making it as much a mental battle as a physical one.

Conclusion

While the actual playing time of an NBA game is 48 minutes, the total duration typically ranges from 2 to 2.5 hours due to stoppages, breaks, and potential overtime. This extended time frame allows for the strategic depth and entertainment that make NBA basketball so captivating. So, the next time you settle in to watch a game, you’ll know exactly what to expect in terms of time commitment—and you’ll appreciate the nuances that make every minute count.

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Best Usenet Newsgroups for Gaming

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Best Usenet Newsgroups for Gaming

Usenet newsgroups may seem old-fashioned to many. In reality, they are the perfect place for players who love the classics but are always open to new games and strategies. These internet communities are also ideal for those searching for gaming material, solutions to issues, or a conversation related to their favorite video games. Whether you are an experienced player or entering this domain for the first time, Usenet holds a ton of resources that could change how you interact with the gaming world.

Understanding Usenet Newsgroups

Usenet newsgroups, which include gaming groups, are like message boards. People can post messages and articles in different categories. Each group is a special place for certain topics – this makes it simple to find the subjects you want to read about most. The unique characteristic of Usenet lies in its decentralized structure. This permits a much more open interchange of details and information than what is seen on regular social media platforms or forums.

Initially, Usenet was utilized only for academic and professional exchanges. However, it soon turned into a prevalent method for communicating among hobbyists and gaming groups. Presently, even though Usenet has been surpassed by newer platforms in terms of popularity, it continues to be an important tool for knowledgeable users who value its special mix of staying anonymous with fast communication. Knowledgeable users also love access to vast archives containing historical information and software applications that are no longer available elsewhere on the Internet.

Top Usenet Newsgroups for Mobile Games

comp.mobile.games

This is a fresh group dedicated to discussions about mobile games and related technology matters within the industry. Here, you can find conversations about the coding aspects of creating games for mobile devices, like new updates in platforms or fresh game engines being used for development purposes.

rec.games.mobile

The perfect place for people who play games on their mobile devices as a hobby. Here, users talk about strategies, tricks and discuss game evaluations. This group is also suitable for those who are not serious gamers but like to connect with others and discuss playing strategies.

alt.games.mobile

In this newsgroup, users often discuss gaming fixes and give each other suggestions. It is also the go-to place for gamers and die-hard fans that wish to find each and every detail of the game they love to play.

Best Newsgroups for Video Game Discussions

Newsgroups such as alt.games.video and rec.games.video.arcade have lively communities where gamers often engage in exchanges and conversations. These forums are not only for resolving gaming issues or writing reviews; they are centers of enthusiastic discussion regarding gaming culture, strategy, and creation process. Be it the latest RPGs, energetic shooters or old-school arcade games – there is always a thread bustling with discussion.

In these threads, not only will you encounter a variety of views from across the globe, but you may also land on gaming tricks and shortcuts that are lesser known. For those who are new, remember that every group has its own tone and rules. Lurking for a while should help you understand community norms and ensure your contributions are accepted.

Specialized Gaming Newsgroups

Specialized newsgroups are designed for particular gaming communities. They provide a discussion environment that is more centered and focused. These groups are ideal for users who really love a particular game and want to explore it in great depth.

The benefit of these specific groups is their collection of very particular details. Gamers who are part of such a group often exchange unique things like custom mods or skins, and offer advice on how to make gameplay more efficient and fun.

Tips for Using Usenet Newsgroups for Gaming

To enter Usenet, you will first need to pick a provider that is well-known for security, high retention rates and fast speed. To make the right pick, it is a good idea to get the rankings for the best Usenet providers. Next, get advanced newsreader software, as this will allow you to browse through newsgroups easily and manage your activities effectively.

Focus on newsgroups related to gaming and participate in discussions matching your interests to find gaming buddies. Also, make sure that you follow the netiquette of each group while doing so. Utilize newsreader software functions like filters and automation to keep things simple.

Conclusion

Usenet, at first sight, can appear as a choice for oldies or people that have not yet  acclimated to social media platforms and forums. However, its distinct characteristics make it very useful for all kinds of gamers. If you are searching for uncommon information, looking for detailed conversations or wish to join a community that matches with your specific interests; Usenet is surely the place for you. Jump in to see how Usenet can add another element of fun to your gaming experiences!

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Encouraging Growth and Motivation: Resources for Child Development

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Encouraging Growth and Motivation: Resources for Child Development

Child development is a complex journey marked by critical milestones where each stride forward builds upon the foundation of the previous one. Acknowledging children’s individual needs, pediatric therapy services tailor strategies to foster physical, emotional, and cognitive growth. To support this transformative process, environments that prompt curiosity and engagement, coupled with advanced educational tools, play an instrumental role in shaping young minds. These resources, carefully selected and applied, can significantly amplify a child’s developmental trajectory. Keep reading to learn about the effective ways these tools and techniques can aid in advancing childhood milestones.

Pediatric Therapy Services: Enhancing Developmental Milestones

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Pediatric therapy services support children as they reach and surpass developmental milestones. These services, often provided by skilled therapists, address various growth challenges, ensuring each child has the best possible start in life. From speech and occupational therapy to physical and behavioral interventions, these professionals tailor their approach to meet the unique needs of every young patient.

Therapists work relentlessly to motivate children, fostering an environment where milestones are not merely achieved but celebrated. Through personalized, one-on-one sessions, children gain the confidence and skills necessary to navigate their developmental journeys more easily. The trust between therapist and child is a solid foundation for consistent progress and paves the path for lifelong learning and adaptation.

Resource provision is a key component of pediatric therapy, equipping parents with the tools to continue therapy practices at home. Effective communication between therapists and families ensures a cohesive strategy that envelops the child’s daily routine, enhancing the therapy’s impact. It also allows parents to identify subtle progress, reinforcing their pivotal role in the child’s developmental success.

If you’re looking for pediatric therapy in your area, a simple Google search like “pediatric therapy Arizona” will help you find local providers and services tailored to your child’s needs, ensuring they receive the specialized care necessary for their development.

Optimizing Play Spaces: Creating Environments for Learning and Exploration

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Optimized play spaces are vital platforms where children engage with their world, build skills, and unleash their creativity. Designers of such areas pay astute attention to elements that promote safe exploration and intellectual stimulation. A thoughtfully arranged play environment serves as a place of entertainment and a crucible for burgeoning development.

Professionals incorporate a variety of tactile and visual stimuli within play areas to cater to diverse developmental needs and interests. Stimulating sensory experiences is central to cognitive and motor skill refinement among younger populations. The intentional selection of colors, textures, and interactive features sparks curiosity and encourages physical activity, which is fundamental to healthy growth.

Accessibility remains paramount in creating play spaces, ensuring they cater to children across all abilities. Including adaptive resources within these environments demonstrates a commitment to inclusive development, allowing every child to participate and benefit from the joy and learning play offers. Such inclusiveness fosters a sense of community and belonging, which is essential for emotional and social development.

Affording children autonomy in their play advances self-directed learning and problem-solving capabilities. When children feel empowered to make choices within their play, they better understand their preferences and abilities, setting the stage for confidence and self-awareness — qualities that are instrumental as children grow and transition through life’s stages.

Additionally, incorporating elements like fake plants or outdoor plants from retailers like Nearly Natural outdoor plants into play spaces can enhance children’s sensory and aesthetic experience.

Interactive Learning Tools: Technology and Resources for Cognitive Development

Interactive learning tools harness technology’s power to solidify children’s cognitive development. These digital resources provide an array of engaging, educational content that aligns with critical thinking and problem-solving skills.

Software and applications designed for children’s learning capitalize on the allure of multimedia to capture young minds. Effective education solutions provide children with stimulating challenges that are age-appropriate and aligned with developmental targets.

The discerning use of educational technology in classrooms and homes can reinforce concepts and skills taught through traditional methods. It creates a harmonious blend of instruction and interactive play, thereby cementing a child’s understanding and retention of information.

Providers of such educational platforms are ever vigilant, updating content to reflect new educational strategies and the latest academic research. Thus, children equipped with these technological tools remain at the vanguard of current learning methodologies, all while engrossed in fun and dynamic ways.
Overall, caregivers and educators can provide comprehensive support for children’s developmental journeys by integrating pediatric therapy services, optimized play spaces, and interactive learning tools. These resources nurture their physical, emotional, and cognitive growth and cultivate a lifelong love for learning and exploration.

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