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Download Minecraft 1.3 Update (& Full Changelist)

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Today is the day that brings us the biggest Minecraft Update so far, the 1.3 update. We’ve already talked about it in a previous article, but right now I can share with you all the exciting and amazing details – a complete changelist of the Minecraft 1.3 update. And let me tell you that it’s huge and just makes me wonder how high can Minecraft actually go from now on – having in mind that it was already on cloud 9.

Either way, while you download the Minecraft 1.3 update (click here) you can check out the full change list below:

General

  • Updated the launcher
    • Includes demo mode
    • No visual changes
  • Improved overall stability and performance
    • Reduced CPU, RAM & bandwidth usage
    • Accelerated chunk loading
    • Decreased lag spike frequency
    • Made the Nether less laggy
    • Decreased unnecessary world updates
    • Made the chat work smoothly even when the server is laggy
    • Decreased packets sent between client and server
  • Made Singleplayer internally use a Multiplayer server
    • Decreased world saving intervals
  • Added optional single-player commands called “Cheats” on non-hardcore worlds
    • Type / and then hit tab to autocomplete & get help on various commands
    • Most commands from MP are available
  • Added option to let LAN friends join SP games
    • You can choose which gamemode players join in and whether they are allowed to use cheats
  • Added demo mode for non-premium users
    • Lasts 5 game days per world
    • Singleplayer only
  • Added Chat Settings
    • Change which parts of chat are shown and how opaque it is
    • Toggle chat colors, links being clickable and warning prompts for links
    • Option to rebind the command key, which opens the chat with / in the textfield
  • Added Snooper Settings
    • Screenshot
    • Allows users to toggle anonymous data being sent to Mojang
    • Shows which data will be sent
  • Added video options
    • Have to be toggled manually in options.txt for now
    • VSync
    • Fullscreen mode
  • Mobs can now spawn on top slabs and upside down stairs
  • Improved F3mode:
    • Truncated coordinates to 5 fractional digits
    • The y-coordinate now shows both the feet level and the eye level
    • Removed frame rendering time history graph (bottom-left)
    • Added 3 values:
      ws: Walking speed (constant)
      fs: Flying speed (constant)
      g: Boolean value, true when you touch the ground
  • Updated language files
    • Added tooltips for all types of Monster Egg blocks and the End Portal Frame
    • Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks
    • Localized server commands
    • Added missing commands-related strings
    • Added missing double chest GUI caption
  • Fixed many bugs
    • Fixed texture packs in folders not showing their icon and description
    • Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server
    • Fixed the Open texturepack folder button not working on OS X

Gameplay

  • Added Adventure mode
    • Only playable using commands
    • Building, setting things on fire and using buckets is disabled
    • Players can only interact with mobs and the environment
  • Added trading
    • Screenshots
    • Using emerald as currency, villagers will, depending on profession, offer different trades to players
    • There are three kinds of trades: Selling, buying and enchanting
    • As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something
    • After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed
    • Otherwise unobtainable bottles o’ enchanting and chainmail armor can be obtained by trading
  • Improved Creative mode inventory
    • Screenshots
    • There are categorized tabs for various groups of items and blocks
    • Added a search tab which will automatically be switched to when the chat key is hit
    • Added survival inventory tab, which shows the full inventory, a ‘Destroy item’ slot and armor slots including a preview of your character
    • Items can now be deleted from the inventory by shift-clicking them
    • Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions
    • Now shows potion effects’ timers like in Survival
  • Improved experience collection
    • Depending on ore type, experience now drops from ores that drop items
    • Taking smelted items out of furnaces gives small amounts of experience now
    • Destroying mob spawners gives experience now
    • Adjusted experience level progression:
      Levels 1-15 cost 17 XP points each
      Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level – 15) * 3)
      Levels 31-∞ cost 7 more XP points than the previous (cost = 62 + (level – 30) * 7)
  • Improved enchanting
    • The new maximum level with bookshelves is 30, without 8
    • 15 bookshelves are enough to reach level 30
    • The 3rd slot shows the highest possible enchantment more often
    • Increased chances for multiple enchantments at once
    • Adjusted enchantments to go with the new maximum level and balance gameplay
  • Added writing in books
    • Right-click with a Book and Quill to write on or read up to 50 pages
    • Click ‘Done’ to save the book, ‘Sign’ to choose a title and finalize the book
    • Screenshots
  • Improved Multiplayer
    • Made entities less likely to glitch through blocks – Comparison: before and after
    • Added automagical downloading of standard sized texture packs when joining servers
    • Made server commands more descriptive
    • Added reason parameter to /ban
    • Added /seed command to show the map seed
    • Added /defaultgamemode command to choose the gamemode new players start in
    • Added /debug command to enable and disable profiling
    • /kick messages can now contain “\n” to force a new line
    • Blocks other players are mining now show cracks – Screenshot
    • /tp can now be used to teleport to specific coordinates
    • Made server list re-orderable: shift+click or shift+arrow keys move selected servers
    • Server list now scans for LAN servers – Screenshot
    • Added hardcore difficulty: Players are banned upon death
    • Added SRV Record Lookup Support – Explanation – Service name should be “minecraft”; ie “_minecraft._tcp.example.com”
  • Added & changed many minor things
    • Individual, stackable items near each other on the ground now become one item stack
    • Added shift clicking support to armor slots, brewing stands & enchantment tables
    • Added setting to disable servers offering you texture packs
    • Made the stars smaller and brighter – Screenshot
    • Villagers spawned from spawning eggs will get a random profession now
    • Removed the downwards knockback while drowning
    • Doors being broken by zombies now show their damage – Screenshot
    • You now spawn with an empty inventory in Creative mode
    • The “Mojang” splash screen when opening the game appears for 1 instead of 3 seconds now
    • The sky color in the End changed – Comparison
    • Blocks now show cracks when destroying them while the GUI is hidden
    • You can now fall 4 blocks without getting hurt – might be a bug as there exist other, higher distances that don’t cause damaga either
  • Improved the Pick Blockkey
    • You now get the actual block
    • You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs
    • Picking huge mushroom blocks now gives mushrooms
    • You can no longer pick portal blocks
  • Fixed many bugs
    • Fixed liquids slowing down flying players
    • Fixed blocks with the same id but different data/damage values stacking in Creative inventory
    • Fixed boats & minecarts not being one-hit breakable in Creative
    • Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative
    • Fixed water destroying non-solid blocks when breaking them from above
    • Fixed Silk touch giving you only one slab from double slabs
    • Fixed redstone updates not propagating through unloaded chunks
    • Fixed repeaters getting stuck when loading their chunk
    • Fixed tools taking damage when breaking insta-breakable blocks
    • Fixed a few misalignments in the item sprite sheet
    • Fixed the arrow representing players on held maps being offset
    • Fixed being able to duplicate sand, gravel and powered rail
    • Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head’s texture on all sides
    • Fixed TNT dropping as a resource on creative mode
    • Fixed powering specifically glitched pistons crashing the game
    • Fixed the End Portal Frame block not showing as a block in the inventory
    • Fixed weather not working correctly in certain biomes
    • Fixed Overworld portals above Y=127 not being recognized when leaving the Nether
    • Fixed various hacked mob spawners crashing the game
    • Fixed thrown splash potions not preserving their type when reloading the world
  • Fixed many Multiplayer-specific bugs
    • Fixed arrows scooting up to the top of the block they were shot on
    • Fixed endermen not opening their jaws
    • Fixed fully charged arrows not showing their particle effect
    • Fixed many sounds not playing
    • Fixed magma cubes’ and slimes’ jumping animations not showing
    • Fixed thunderstorms not darkening the sky
    • Fixed weather not fading in or out
    • Fixed enchanted armor and tools not glowing to other players
    • Fixed explosions not pushing players back
    • Fixed TNT not knocking back players
    • Fixed pistons not pushing back players
    • Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
    • Fixed sneaking players’ nameplates not staying hidden when loading the chunks they are in
    • Fixed Unbreaking-enchanted tools sometimes breaking and then re-appearing a few times
    • Fixed potion effects losing their graphical effects when traveling between dimensions
    • Fixed blocks disappearing when placing them under yourself and jumping

World Generation

  • Made sub-biome type mountains like Desert Hills or Ice Mountains taller – Screenshot
  • Made cocoa beans appear on some small jungle trees – Screenshot
  • Added optional starting chest on non-hardcore worlds
    • Screenshot
    • Contents: wooden & stone tools, bread, apples, logs, planks and sticks
  • Added large biomes world type, increasing biome sizes immensely
  • Added desert-specific villages
  • Added desert temples
    • Screenshots
    • Built out of various kinds of sandstone and wool
    • Include hidden chest room and TNT trap, with loot including rotten flesh, bones, iron ingots and gold ingots, diamonds and emeralds
  • Added jungle temples
    • Screenshots
    • Built out of various kinds of cobblestone
    • Contain multiple tripwire traps triggering dispensers filled with arrows
    • Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds
  • Added emerald ore
    • Only generates in Extreme Hills biomes
    • Occurs up to 8 times per chunk in veins of 1
    • Generates between layers 4 and 31, inclusive

Blocks & Items

  • Emerald Ore
  • Emerald
  • Block of Emerald
    • Screenshot
    • Crafted by putting 9 emeralds on a crafting table
  • Ender Chest
    • Screenshot
    • Crafted by surrounding an eye of ender with 8 pieces of obsidian
    • Stores each player’s contents across dimensions and all Ender Chests
    • Contents are preserved even if all Ender Chests are destroyed
    • Explosion-resistant
    • Emits light and purple particles
    • Unless mined using a Silk Touch-enchanted pickaxe, they drop 8 obsidian
  • Tripwire Hook
    • Screenshots
    • String in between needs to be placed manually
    • Breaking the string triggers a redstone signal, cutting it using shears doesn’t
    • Entities like boats, mobs, arrows or players touching the string trigger a redstone signal
    • String can be up to 40 blocks long
    • Crafting recipe: Iron ingot on top of a stick on top of a wooden plank
  • String
  • Wooden logs
    • Screenshot
    • Can now be placed in 3 different directions
    • Placement works like similar to piston placement
  • Furnaces
    • Can be fueled by wooden tools now
    • Return an empty bucket when using lava buckets as fuel now
  • Ice
    • No longer creates water in the Nether
    • Can be obtained using Silk Touch-enchanted gear now
  • Glass Panes
    • Can be obtained using Silk Touch-enchanted gear now
  • Nether portal
    • Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them
  • Slabs
    • Added all wood types
    • Wooden slabs crafted after the update act like wood
  • Stairs
  • Slabs and Stairs
    • Will now be placed upside-down when placed on the upper half of a block’s side
    • When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them – Redstone dust behaves like on glowstone – It transmits power horizontally and upwards, but not downwards. Redstone torches don’t power redstone placed on slabs/stairs above them.
  • Leaves
    • Water slowly drips through them when it’s raining
  • Cauldrons
    • Slowly fill up when it’s raining
  • Dispensers
    • Minecarts & boats will now be placed if there’s rails/water in place
    • Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them
  • Gravel
  • Jungle leaves
    • Have a 1/200 chance to drop a cocoa bean when destroyed now
  • Lever
  • Wooden pressure plates
    • Are triggered by arrows now
  • Pistons
    • Now take 0.05 seconds longer to expand
  • TNT
    • Depending on difficulty, does different amounts of damage now:
      Peaceful: no damage
      Easy: ~50% less damage
      Normal: same damage as before
      Hard: 33.3…% more damage
  • Cocoa beans
    • Retextured item – Screenshot
    • Can be planted & grown on jungle wood now
    • Can be grown instantly using bone meal
  • Cookies
    • Give a full hunger point now
  • Nether Warts
    • Can now be grown in the Overworld and in the End
  • Book
    • Changed crafting recipe: 3 pieces of paper and one piece of leather in any possible shape
  • Book and Quill
    • Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape
  • Written Book
    • Can only be obtained by signing a Book and Quill
    • Can be sold to villagers
  • Empty buckets
    • Stack up to 16 now
    • Stacked buckets work just like stacked glass bottles do
  • Signs
    • Stack up to 16 now
    • Crafting now gives 3 signs instead of 1
  • Golden Apple
    • Has two crafting recipes now, the new one replacing gold nuggets with gold blocks
    • Second tier gives Regeneration IV, Resistance and Fire resistance effects
    • Only second tier glows like enchanted tools
  • Spawners
    • Added NBT tags to further customize spawned entities
    • Only changeable using map editors or mods
  • Boats
    • Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it
    • Are less glitchy and more responsive now
    • Increased maximum speed
    • When exiting, players will be moved from the boat
    • When broken by a player, they drop a boat now
  • Minecarts
    • When on rails, they can be accelerated a bit while sitting in them
    • When exiting, players will be moved from the minecart

Mobs

  • Pigs
    • Drop 1-3 meat now
  • Slimes
    • Reduced spawn rate in superflat maps
  • Silverfish
    • When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often
  • Creepers
    • Increased knockback effect
    • Depending on difficulty, they do different amounts of damage now:
      Easy: ~50% less damage
      Normal: same damage as before
      Hard: 33.3…% more damage
  • Creepers & Spiders
    • Become aggressive towards the last mob or player that hit them now
  • Skeletons, Creepers & Zombies
    • Become neutral against players again a few seconds after being hit in Creative

Indie

Reasons Why Indie Games Fail

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The gaming industry is a tough place to be in. It is highly competitive and fast-paced. It is especially difficult for indie games to survive this competition as they are not backed by huge corporations that can pour in billions of dollars for its success. An average indie game on Steam is available for $9 or less and rarely sells many copies. Indie games are taking a back seat somewhere but that does not mean there is no hope for them.

It did take a while for indie games to come to the forefront and become widely successful like Minecraft or Among Us. You can find all sorts of indie games available today but not make it through, few see the light of the day. As the number of indie games has increased so has their quality decreased which is quite upsetting because many have great unexplored potential. Let’s look at the reasons why indie games fail and how the right marketing strategies can bring success to them. 

Poor Marketing Strategy 

Indie games are video games that are individually developed without a publisher that usually finances the project. This sometimes translates into no proper planning of strategies for marketing the games. In today’s world, however good a product is, marketing it well to the target audience is important. Unless gamers are aware and curious about a game they won’t want to play it. 

There are chances that a good game will get lost in the sea of games available today without proper marketing. Marketing will create awareness about good indie games and get more people to play them. 

Low budget Advertising 

It is quintessential to have a good budget for advertising your indie game. A compromised advertising budget will yield poor results as we all know. Setting some funds especially for advertising and publicity should be a priority as this will help indie games become more popular. 

Marketing may seem easy but there is a lot of thought put into it. Take help from advertising agencies if you lack that knowledge. 

Even with a small budget, you can run effective campaigns if you have a good team of marketing professionals who understand the demands of the gaming world and the potential of your indie game. 

Not interacting with the right audience

For the success of indie games, indie game developers should interact with gamers on their platforms. Take your game to the right audience if they are not coming to you. Developers focused on building a community around their games are going to garner a lot of attention and craze. 

So many streaming platforms are available now that are popular amongst gamers which should be tapped into. You can showcase your game on these platforms as well as provide support during the game. TikTok, Youtube, and Discord are popular streaming sites that game developers can partner with. 

Lack of Original idea

Some indie games fail because of the sheer lack of an original idea. You cannot sell an old game in a new package. If your game resembles some other popular game there is a slim chance your indie game will succeed. To succeed in this crowded world of indie games, you need to have an original idea and one that stands out apart from other competitors. 

Indie game developers should stick to their niche and create a game that caters to gamers in that particular niche. Stick to an original idea and plan well according to it. This will guarantee success and your game won’t be just another game on the block. 

Technical problems

It is a known fact that gamers like a smooth gaming experience. They don’t want to play a game that has any technical flaws. A bug in your indie game will deter gamers from coming back to it. Give gamers a chance to promote your game and that will only happen with a bug-free game. Many indie games release without any technical trials and this is one of the reasons they fail.
Test out the games as much as possible before releasing them for a wider audience. Indie game developers should hire professionals to improve the gaming experience and fix any in-gaming problems before the big release. 

Conclusion

There is a huge market for indie games today and fixing some of these reasons for failure that are mentioned above can guarantee success. Indie games fail sometimes but that does not mean there is no hope for them. The right amount of planning and marketing can improve the overall quality of games. Don’t fear failure, work on improving the quality of games and you can make history.

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Fair & Arcade-Like Gambling Games

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Gambling games

Few people know that carnival games derive roots from the royal courts of the Renaissance period. They started as sporting activities and card tricks. Once the concept of traveling road shows got adopted in the 1800s in the US, they morphed into vaudevillian-like magic shows. Later on, in the early 20th-century, they incorporated mechanical elements, and prize machines got birthed.

Around this time, arcades appeared, which mainly consisted of coin-operated pinball machines. The ones hosting video games, the likes we associate with these venues sprung up in the late 1970s. They quickly got so popular that Dave & Busters and Chuck E. Cheese restaurants began offering them. In the late 1980s and at the start of the 1990s, arcades were the main gathering spots for male teens and a premium entertainment option. That all changed with the rise of home video game consoles.

Today, fair and arcade-like gaming options are making a comeback in the unlikeliest of places, online casinos. In the past decade, gambling sites have begun experimenting with featuring products from these genres. Interactive gaming is currently a fledgling industry with thousands of active platforms floating around in the digital sphere, each advertising that it is home to the best casino bonus. What follows is a quick rundown of four unique betting experiences that can induce fair and arcade gaming nostalgia from an online casino lobby.

Tetris Extreme

Fun bit of trivia. Tetris is an invention of a Russian programmer named Alexey Pjitnov, who worked as a software engineer at Moscow’s Soviet Academy of Sciences. He created this simple game that grew into a global phenomenon when testing the then-novel Electronika 60 computer. Tetris quickly became one of the most addictive puzzle games on the planet with a current vast player base. In 2019, developer Red7 figured out a way to morph it into a seven-reel, ten-row slot with an RTP of 94% in its base gameplay. Tetris Extreme by Red7 has a cluster-wins-mechanism and offers a Mega Drop Jackpot.  

Coin Pusher – Ganesh Wealth

Coin pushers are machines featured at arcades, fairs, and even some restaurants. They let players place tokens/coins through a slot hoping that they will knock off a stockpile of them from an edge and win prizes. According to gaming historians, these machines first appeared in 1962 in Europe, with Cromptons Leisure Machines first developing them. Its original product in this category bore the name Wheel-a-Win and was a massive hit. Few coin pusher-like titles exist on gambling sites, with a super trending one being Ganesha Wealth by PlayStar. It got released in June of 2021, boasting a Hindi theme.

Rubik’s Riches

Likely any layperson has seen or tried to solve a Rubik’s Cube at one point in their life. It is a 3D combination puzzle invented by Hungarian sculptor Ernő Rubik in 1974, who licensed it to the Ideal Toy Corporation. The original cube had six faces, covered by nine stickers in six solid colors. In 2013, online gambling juggernaut Playtech attempted to bring the Rubik’s Cube concept into the slot format via Rubik’s Riches. This novel title mixed both genres in a product with an RTP of 94.5%.

Whack-A-Jackpot

Whac-A-Mole machines are popular carnival games that the Japanese TOGO company created in 1975.  The following year, this invention was the second highest-grossing electro-mechanical game in the country. It made its US debut in 1977 at pinball parlors before reaching amusement parks and carnivals. Whack-A-Jackpot is a 2014 Microgaming scratch card-like game that mimics the original Whac-A-Mole machines to a T. 

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Ori and the Blind Forest

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Ori and the blind forest

Ori and the Blind Forest is an indie game by Moon Studios that has won several awards in artistic achievement, animation, and musical composition

The Prologue:

You begin the game as a small forest spirit named Ori, who falls from the Spirit Tree during a storm. He is adopted by a creature named Naru but is quickly orphaned when a devastating event sweeps through the forest and wipes out their food resources. Naru gives Ori the remaining food and starves to death. Now, Ori must set out into the forest alone in an attempt to stay alive. 

The young spirit eventually loses energy and collapses near the Spirit Tree. A blue orb named Sein revives him. Here, the prologue ends, and the game begins. From here on out, Ori and Sein set off to restore balance to the forest. They recover its main elements: Waters, Winds, and Warmth. 

The Main Story: 

Two other primary characters are introduced at this point – Gumo and Kuru. Gumo is a spider-like creature who seems evil initially but becomes a friend when Ori helps them out of a sticky situation. Kuru is a large owl. It remains an antagonist for much longer, but its aggressive nature is explained in the game’s latter stages. 

The Ending: 

Gumo uses stored light from the Spirit Tree to help Naru. They team up to protect Sein and Ori, working together to restore warmth in the forest. Gumo sees the dangers that lie ahead, and in the game’s final act, Kuru catches Ori and Sein, but Naru protects them. Kuru changes his heart and takes Sein back to the Spirit Tree’s top to end the spread of fire throughout the forest. A giant light emits, wiping out the fire but ultimately wiping Kuru out in the process. 

What You Need to Do: 

Your task as the hero is to bring Ori back to his home and save the forest from dying. As you go through the game, you will gain more abilities. Eventually, you will be able to spend experience points on three different skill trees. 

Core Skills: 

  • Spirit Flame
    This is the first skill that Ori learns, which can be used to attack enemies. To upgrade this skill, you need to put ability points into the Offensive Skill Tree. 
  • Wall Jump
    By jumping repeatedly, Ori can climb walls. This skill allows you to gain access to areas that are usually inaccessible with a single jump. 
  • Double Jump
    This is another essential skill that grants you access to new areas. You need to jump into the air while performing a double jump. Leru’s Ancestral Tree in Gumo’s Hideout gives you this ability. 
  • Charge Jump
    To enable this skill, you need to hold a directional key to charge the Charge Jump and then let go to propel Ori in your desired direction. You can choose to charge straight up, hang on to a wall, or charge left or right. This skill is found in the Sorrow Pass. 
  • Charge Flame
    This is an offensive skill that can be used to break specific barriers and damage units within a certain radius. It is found in Hollow Grove, and it is given by the spirit Ano’s Ancestral Tree. 
  • Stomp
    Ori learned this skill in the Thornfelt Swamp. Using this skill, you can smash the ground and break barriers underneath you, thus damaging nearby enemies. 
  • Bash
    Found in the Ginso Tree, the Bash ability is what allows Ori to fly through the air. It uses the momentum of a nearby lantern, projectile, or creature, and it can stop time for a while, giving you the time to choose a direction. The object you bash against is then flung in the opposite direction. 
  • Climb
    This skill allows Ori to shimmy up and down a wall or hang onto them without doing a wall jump. To hold onto a wall, press the ‘Shift’ key or ‘RT.’
  • Dash
    This skill allows Ori to move quickly in one direction for half a second. It is found in the Black Root Burrows and can be upgraded in the skill tree. 
  • Light Burst
    Also found in the Black Root Burrows, this skill allows you to cast spheres of light into the air to light lanterns. 
  • Kuro’s Feather
    With this feather, you can glide to the ground. You can also use it to be lifted up if you are in a wind tunnel. To pick up one of these feathers, you must distract Kuro on the way to the Misty Woods. 

Ability Tree

The ability tree is a collection of various knacks that Ori can purchase with Ability points and enhance their performance. The available abilities can cost either 1,2 or 3 points at a time. If you fail to produce the proper payment, Ori will be prevented from receiving that ability until they have accumulated enough points. 

Abilities may also be unattainable because Ori doesn’t have the skill that it enhances or has not bought the ability to come before it. If either of these options is true, the text below the description of the ability will be bright red. This will indicate that Ori does not have the necessary requirements to have that particular ability. 

The tree has three branches, each with abilities that share a common theme. They are: 

  • Utility Abilities
    This branch is cyan, with abilities that help Ori with survival and defense. It is at the top of the tree. Some of the branch’s abilities include Rekindle, Charge Dash, Water Breath, and Air Dash. 
  • Efficiency Abilities
    In the middle of the tree, this purple branch can help make exploration and pickups more efficient. Some of the abilities that come with this branch include Spirit Efficiency, Spirit Magnet, and Map Markers. 
  • Combat Abilities
    These abilities enhance Ori’s offensive capabilities. This branch is at the bottom of the tree; it is red. Some of the skills on this branch include Quick Flame, Split Flame, and Ultra Stomp. 

You may be wondering what the best skill point build is, but ultimately, the answer to this question depends entirely on your gameplay. Investing ability points in the survival brand can make the game a lot easier, especially when you get to the Triple Jump. Offensive capabilities are convenient but not necessary. Most deaths in the game are caused by environmental damage. To find secret areas and extra pickups, you can search the exploration line or even the internet for additional information. 

Ori and the Blind Forest is an adventure game with beautifully designed visuals and an outstanding score. Developed by Moon Studios, it was released on March 1th for Windows, Xbox 360, and Xbox One. Reviewers have highly praised the storyline, graphics, level design, and gameplay.

If you loved Ori and the Blind Forest, make sure you check out its sequel, Ori and the Will of the Wisps!

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