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Alchemy Mysteries: Prague Legends Walthrough (Text)

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Alchemy Mysteries: Prague Legends is all in all an amazing adventure game that I am sure you love playing already. However, it’s not all simple and plain when it comes to completing the game and that is why I have decided to share with you this Alchemy Mysteries: Prague Legends walkthrough – step by step guide on what to do in order to beat the game and reach the ending.

I am sure that you are very curious what to do, so read on the complete text walkthrough for Alchemy Mysteries: Prague Legends!

1. Click on the door
2. Turn to the door. A cutscene with a ghost.
3. Take a piece of paper next to the door.
4. Turn to the window, open the suitcase, code 358. Take a DVD part.
5. Turn to the bed, complete the HOG. To fix the DVD disk take its part from the inventory.
6. Click on the suitcase on the bed, complete the HOG. To fix the DVD disk take its part from the inventory.
7. Use a pin on the door and go out.
8. Take a note and a key from the phone table.
9. Take two books – one from the armchair, one from the sofa beneath the pillow.
10. Use the books on the bookcase. Take a mask.
11. Click on the 2nd mask from the clock in the corner (from the right of the rhinoceros).
12. Use the masks on the wall (from the right/left of the rhinoceros).
13. Take a puzzle part for the door puzzle from the rhinoceros. Complete the puzzle.
14. Click on the desk in the study, complete the HOG. To have a part of the items use a key from the inventory.
15. Fix the cupboard with a wheel from the HOG, take the rapier.
16. Go to the bedroom, use the rapier on the panel (from the right of the door). Take the brush behind the mirror to remove the spider net.
17. Complete the HOG. Use an umbrella on the doll. Go to the hall. A cutscene with Anna.
18. Go outside. Go to the antique shop.
19. Take a clapper from the HOG. Use a rapier from the inventory for the HOG.
20. Take a mallet in the bookcase (from the left of the counter). Take a piece of photo.
21. Take a bow in the bookcase (from the right of the counter).
22. Use the clapper to the bell, the mallet to the gong. Talk to the shopkeeper.
23. Go outside. Taka a rung next to the waste container.
24. Return to the house, click on the fireplace, take the second rung. Turn to the ladder, use the rungs, complete the HOG (take the bow from the inventory). Get the 1st piece of picture.
25. Go to the bedroom. Complete the HOG in the suitcase (take a piece of photo in the inventory). Get the tweezers.
26. Turn to the mirror. Turn the chest of drawers handles according to the picture with a dragon (the upper handle – 1 click, the middle one – no click, the lower one – 3 clicks)
27. Take the second piece of picture. Go to the hall. Zoom in the middle portrait on the wall. Take the 3rd piece of picture.
28. Give the found picture to the shopkeeper.
29. Take the feather from the cage with the tweezers.
30. Use the feather on the cupboard (to the left of the counter). Take the 1st book.
31. Return to the house. Take the 2nd book in the study.
32. Take the 3rd book in the bedroom.
33. Give the books to the shopkeeper.
34. Complete the puzzle, find out which signs on the picture match with the signs on the jewelry box (it’s possible to consult the diary (journal) – the sun, time, fire, moon).
35. Open the jewelry box. Talk to the shopkeeper and Adam.
36. Return to the house. See the ghost.
37. Turn to the left and look at the book on the table.
38. Take the thermometer next to the window.
39. Take the key to the right of the exit.
40. Go to the study. Collect the crystals, take the hammer in the desk drawer, use the key from the hall on the bookcase, take the lighter and crystal.
41. Go to the bedroom. Complete the HOG. Light up the lamp with the lighter from the inventory.
42. Cut off the curtain rope.
43. Go to the hall. Cut off a piece of picture from the last page of the book.
44. Go to the study, use a piece of picture to the picture on the wall between the windows. Get the cup for the magic lamp.
45. Reassemble the magic lamp on the cabinet. Put there the cup and crystals. Put the thermometer in the cup and strike it with the hammer. Put there the rope and light it up with the lighter.
46. Go to the hall, look for the magic seals on the wall with the magic lamp.
47 Complete the puzzle. A cutscene with John Dee’s ghost.
48 Go to the antique shop. Take a tape next to the window.
49 Go to the café. Read a note on the table.
50 Take salt and vinegar from the bar counter. Click on the cash register, zoom in, take a glue.
51 Turn to the exit, click on the stone on the floor then click on the stone from the right and left of the door.
52 Take the sword from the steps.
53 Click on the bar counter, complete the HOG (use the sword from the inventory).
54 Take a crowbar from the wall over the table (from the right of the exit).
55 Go outside. Click on the area from the right of the steps.
56 Take a wheel and spade next to the shop back door.
57 Turn to the steps (in the street), go to the cemetery.
58 Take the handle, turn to the left, take the firewood.
59 Turn to the crypt, use the spade on the ground that was recently dug up. Take 1 piece of the puzzle on the crypt door.
60 Return to the house. Light a fire in the fireplace.
61 Click on the ladder, complete the HOG (strike the vase with a hammer to get a lead glass shard).
62 Use the bellows on the fireplace.
63 Take a decorative ball behind the armchair from the left of the fireplace. Use it on the stairway handrails. Get a puzzle part (for the puzzle on the fireplace).
64 Go to the study, complete the HOG (cut off a piece odf tape with scissors). Get a saw.
65 Click on the clock in the study.
66 Go to the shop back door.
67 Saw the window grate.
68 Get inside. Remove the board on the floor with the crowbar. Take the valve. Go outside. Use the valve on the pipe, turn it.
69 Return to the shop, take a wooden flower from the table.
70 Return to the house, go to the bedroom.
71 Put the wooden flower on the bedside table. Take a clock wrench.
73 Go to the hall. Use the clock wrench on the clock. Get the clock hands.
74 Go to the study. Use the hands on the clock.
75 Complete the puzzle. Get a puzzle part (for a puzzle on the crypt).
76 Use the glue on the drawer, glue the handle, take a bulb.
77 Put the bulb into the lamp on the wall next to the door.
78 Fix the wires (under the lamp) with a tape.
79 Turn the switch. Look at the signs.
80 Go to the cemetery.
81 Find the signs that were over the lamps. Read the sequence from right to left. W, square, M, triangle. Take the last puzzle part on the crypt door.
82 Click on the crypt door. Use the puzzle parts, complete the puzzle.
83 Get into the crypt and read the book.
84 Click on the coffin. Look for the gravestone parts in the crypt.
85 Reassemble the gravestone. Use the brush to clean it.
86 Use the crow bar on the coffin.
87 Collect the magic seal parts. Use them on the seal.
88 Remove the seal and remove the coffin cover with the crowbar. Take a sickle.
89 Return to the house. Go to the hall. Find the footprints next to the fireplace. Go outside.
90 Cut off the shrub with the sickle (from the left of the road to the cemetery). Complete the HOG (use a wheel from the inventory on the barrow).
91 Return to the house, use the puzzle parts on the fireplace (moon and circle signs). Complete the puzzle (insert the signs in the circle in the right order from the sun to the moon).
92 Get into the basement. Get into the secret room. Click on the jewelry box.
93 Click on the diary from the left of the jewelry box. Read it.
94 Click on the fireplace. Use the pincer on the amulet, complete the magic seal puzzle.
95 Take the amulet out of the fireplace. Take a ladle over the fireplace. Go to the corridor.
96 Turn to the right. Click on the shelf, take a mask part.
97 Turn to the secret room, clean the plate with the brush, find out the water sign. Go to the secret room, click on a barrel filled with water. A hose is needed. Take a gear and a vial filled with powder.
98 Return to the corridor, complete the HOG. Get the knife.
99 Turn round, use the knife on the cracked wall, put the gear into the mechanism, wait when the key appears, take it.
100 Go outside. Cut off a hose part.
101 Put the hose to the barrel with water. Ladle out some water and use it on the amulet in the fireplace.
102 Use salt, vinegar and a vial with powder. Ladle out some water and use it on the amulet in the fireplace. Take the amulet.
103 Go to the hall, answer the call.
104 Go to the bedroom to reassemble an effigy. Take a key from the HOG. Take a jacket and shoes from the box (cut the rope with the knife). Take a bust behind a stool. Collect the gloves, hat, pillows, glasses. Use everything on the bed.
105 Complete the puzzle.
106 Go to the café, cut a piece of cheese.
107 Go to the shop. Illuminate the opened cupboard from the right of the window. Give a piece of cheese to the rat. Take a camera.
108 Go to the bedroom, complete the HOG (in the niche from the right of the door). Take a puzzle part in the inventory. Take the camera with film.
109 Shoot the footprints.
110 Go to the shop, use the photos with footprints on the footprints on the floor.
111 Complete the puzzle.
112 In the dungeon: take the jewelry box, stone behind the curtain on the wall, rope from the chest, flask. Take a horn from the helmet.
113 Put the jewelry box in the cup and strike it with the stone. Take a ring. Complete the HOG (put the ring on the skeleton’s finger).
114 Fill the flask with acid from the cup.
115 Hook the rope with the horn on the grate over the door. Try to get out.
116 Complete the seal puzzle.
117 Erode the grate rods with acid. Go outside.
118 Go to the café. Collect the candles, complete the HOG behind the bar counter, get the chest key.
119 Take the wire cutters in the chest, cut off the candelabrum.
120 Hook the candelabrum in the dark corner. Put the candles.
121 Go to the shop back door, take a box of matches.
122 Return to the café.
123 Light up the candles. Take a cash register opening handle.
124 Open the cash register. Take a puzzle part.
125 Complete the puzzle in the corner. Take the 1st coin.
126 Go to the cemetery. Take 2 flowers and a pickaxe there.
127 Return to the café. Strike the wall in the corner to enter John Dee’s laboratory. Light up the candles with matches.
128 Read a book on the table.
129 Take a magic seal to the cemetery gates in the book.
130 Go to the cemetery, open the gates with the magic seal, enter the crypt, take the amulet from the coffin.
131 Complete the HOG next to the crypt. Get the 3rd flower.
132 Go to the shop and get the 2nd coin in the HOG.
133 Go to the café. Enter the laboratory.
134 Look for the prisms. Take a razor in the cupboard, use it in the HOG.
135 Complete a jewelry box puzzle on the table. Get the 3rd coin.
136 Use the prisms on the puzzle on the wall behind the curtain.
137 Use the ritual parts on the puzzle on the table.
138 Complete the puzzle on the table.

Indie

Reasons Why Indie Games Fail

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indie game

The gaming industry is a tough place to be in. It is highly competitive and fast-paced. It is especially difficult for indie games to survive this competition as they are not backed by huge corporations that can pour in billions of dollars for its success. An average indie game on Steam is available for $9 or less and rarely sells many copies. Indie games are taking a back seat somewhere but that does not mean there is no hope for them.

It did take a while for indie games to come to the forefront and become widely successful like Minecraft or Among Us. You can find all sorts of indie games available today but not make it through, few see the light of the day. As the number of indie games has increased so has their quality decreased which is quite upsetting because many have great unexplored potential. Let’s look at the reasons why indie games fail and how the right marketing strategies can bring success to them. 

Poor Marketing Strategy 

Indie games are video games that are individually developed without a publisher that usually finances the project. This sometimes translates into no proper planning of strategies for marketing the games. In today’s world, however good a product is, marketing it well to the target audience is important. Unless gamers are aware and curious about a game they won’t want to play it. 

There are chances that a good game will get lost in the sea of games available today without proper marketing. Marketing will create awareness about good indie games and get more people to play them. 

Low budget Advertising 

It is quintessential to have a good budget for advertising your indie game. A compromised advertising budget will yield poor results as we all know. Setting some funds especially for advertising and publicity should be a priority as this will help indie games become more popular. 

Marketing may seem easy but there is a lot of thought put into it. Take help from advertising agencies if you lack that knowledge. 

Even with a small budget, you can run effective campaigns if you have a good team of marketing professionals who understand the demands of the gaming world and the potential of your indie game. 

Not interacting with the right audience

For the success of indie games, indie game developers should interact with gamers on their platforms. Take your game to the right audience if they are not coming to you. Developers focused on building a community around their games are going to garner a lot of attention and craze. 

So many streaming platforms are available now that are popular amongst gamers which should be tapped into. You can showcase your game on these platforms as well as provide support during the game. TikTok, Youtube, and Discord are popular streaming sites that game developers can partner with. 

Lack of Original idea

Some indie games fail because of the sheer lack of an original idea. You cannot sell an old game in a new package. If your game resembles some other popular game there is a slim chance your indie game will succeed. To succeed in this crowded world of indie games, you need to have an original idea and one that stands out apart from other competitors. 

Indie game developers should stick to their niche and create a game that caters to gamers in that particular niche. Stick to an original idea and plan well according to it. This will guarantee success and your game won’t be just another game on the block. 

Technical problems

It is a known fact that gamers like a smooth gaming experience. They don’t want to play a game that has any technical flaws. A bug in your indie game will deter gamers from coming back to it. Give gamers a chance to promote your game and that will only happen with a bug-free game. Many indie games release without any technical trials and this is one of the reasons they fail.
Test out the games as much as possible before releasing them for a wider audience. Indie game developers should hire professionals to improve the gaming experience and fix any in-gaming problems before the big release. 

Conclusion

There is a huge market for indie games today and fixing some of these reasons for failure that are mentioned above can guarantee success. Indie games fail sometimes but that does not mean there is no hope for them. The right amount of planning and marketing can improve the overall quality of games. Don’t fear failure, work on improving the quality of games and you can make history.

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Fair & Arcade-Like Gambling Games

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Gambling games

Few people know that carnival games derive roots from the royal courts of the Renaissance period. They started as sporting activities and card tricks. Once the concept of traveling road shows got adopted in the 1800s in the US, they morphed into vaudevillian-like magic shows. Later on, in the early 20th-century, they incorporated mechanical elements, and prize machines got birthed.

Around this time, arcades appeared, which mainly consisted of coin-operated pinball machines. The ones hosting video games, the likes we associate with these venues sprung up in the late 1970s. They quickly got so popular that Dave & Busters and Chuck E. Cheese restaurants began offering them. In the late 1980s and at the start of the 1990s, arcades were the main gathering spots for male teens and a premium entertainment option. That all changed with the rise of home video game consoles.

Today, fair and arcade-like gaming options are making a comeback in the unlikeliest of places, online casinos. In the past decade, gambling sites have begun experimenting with featuring products from these genres. Interactive gaming is currently a fledgling industry with thousands of active platforms floating around in the digital sphere, each advertising that it is home to the best casino bonus. What follows is a quick rundown of four unique betting experiences that can induce fair and arcade gaming nostalgia from an online casino lobby.

Tetris Extreme

Fun bit of trivia. Tetris is an invention of a Russian programmer named Alexey Pjitnov, who worked as a software engineer at Moscow’s Soviet Academy of Sciences. He created this simple game that grew into a global phenomenon when testing the then-novel Electronika 60 computer. Tetris quickly became one of the most addictive puzzle games on the planet with a current vast player base. In 2019, developer Red7 figured out a way to morph it into a seven-reel, ten-row slot with an RTP of 94% in its base gameplay. Tetris Extreme by Red7 has a cluster-wins-mechanism and offers a Mega Drop Jackpot.  

Coin Pusher – Ganesh Wealth

Coin pushers are machines featured at arcades, fairs, and even some restaurants. They let players place tokens/coins through a slot hoping that they will knock off a stockpile of them from an edge and win prizes. According to gaming historians, these machines first appeared in 1962 in Europe, with Cromptons Leisure Machines first developing them. Its original product in this category bore the name Wheel-a-Win and was a massive hit. Few coin pusher-like titles exist on gambling sites, with a super trending one being Ganesha Wealth by PlayStar. It got released in June of 2021, boasting a Hindi theme.

Rubik’s Riches

Likely any layperson has seen or tried to solve a Rubik’s Cube at one point in their life. It is a 3D combination puzzle invented by Hungarian sculptor Ernő Rubik in 1974, who licensed it to the Ideal Toy Corporation. The original cube had six faces, covered by nine stickers in six solid colors. In 2013, online gambling juggernaut Playtech attempted to bring the Rubik’s Cube concept into the slot format via Rubik’s Riches. This novel title mixed both genres in a product with an RTP of 94.5%.

Whack-A-Jackpot

Whac-A-Mole machines are popular carnival games that the Japanese TOGO company created in 1975.  The following year, this invention was the second highest-grossing electro-mechanical game in the country. It made its US debut in 1977 at pinball parlors before reaching amusement parks and carnivals. Whack-A-Jackpot is a 2014 Microgaming scratch card-like game that mimics the original Whac-A-Mole machines to a T. 

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Ori and the Blind Forest

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Ori and the blind forest

Ori and the Blind Forest is an indie game by Moon Studios that has won several awards in artistic achievement, animation, and musical composition

The Prologue:

You begin the game as a small forest spirit named Ori, who falls from the Spirit Tree during a storm. He is adopted by a creature named Naru but is quickly orphaned when a devastating event sweeps through the forest and wipes out their food resources. Naru gives Ori the remaining food and starves to death. Now, Ori must set out into the forest alone in an attempt to stay alive. 

The young spirit eventually loses energy and collapses near the Spirit Tree. A blue orb named Sein revives him. Here, the prologue ends, and the game begins. From here on out, Ori and Sein set off to restore balance to the forest. They recover its main elements: Waters, Winds, and Warmth. 

The Main Story: 

Two other primary characters are introduced at this point – Gumo and Kuru. Gumo is a spider-like creature who seems evil initially but becomes a friend when Ori helps them out of a sticky situation. Kuru is a large owl. It remains an antagonist for much longer, but its aggressive nature is explained in the game’s latter stages. 

The Ending: 

Gumo uses stored light from the Spirit Tree to help Naru. They team up to protect Sein and Ori, working together to restore warmth in the forest. Gumo sees the dangers that lie ahead, and in the game’s final act, Kuru catches Ori and Sein, but Naru protects them. Kuru changes his heart and takes Sein back to the Spirit Tree’s top to end the spread of fire throughout the forest. A giant light emits, wiping out the fire but ultimately wiping Kuru out in the process. 

What You Need to Do: 

Your task as the hero is to bring Ori back to his home and save the forest from dying. As you go through the game, you will gain more abilities. Eventually, you will be able to spend experience points on three different skill trees. 

Core Skills: 

  • Spirit Flame
    This is the first skill that Ori learns, which can be used to attack enemies. To upgrade this skill, you need to put ability points into the Offensive Skill Tree. 
  • Wall Jump
    By jumping repeatedly, Ori can climb walls. This skill allows you to gain access to areas that are usually inaccessible with a single jump. 
  • Double Jump
    This is another essential skill that grants you access to new areas. You need to jump into the air while performing a double jump. Leru’s Ancestral Tree in Gumo’s Hideout gives you this ability. 
  • Charge Jump
    To enable this skill, you need to hold a directional key to charge the Charge Jump and then let go to propel Ori in your desired direction. You can choose to charge straight up, hang on to a wall, or charge left or right. This skill is found in the Sorrow Pass. 
  • Charge Flame
    This is an offensive skill that can be used to break specific barriers and damage units within a certain radius. It is found in Hollow Grove, and it is given by the spirit Ano’s Ancestral Tree. 
  • Stomp
    Ori learned this skill in the Thornfelt Swamp. Using this skill, you can smash the ground and break barriers underneath you, thus damaging nearby enemies. 
  • Bash
    Found in the Ginso Tree, the Bash ability is what allows Ori to fly through the air. It uses the momentum of a nearby lantern, projectile, or creature, and it can stop time for a while, giving you the time to choose a direction. The object you bash against is then flung in the opposite direction. 
  • Climb
    This skill allows Ori to shimmy up and down a wall or hang onto them without doing a wall jump. To hold onto a wall, press the ‘Shift’ key or ‘RT.’
  • Dash
    This skill allows Ori to move quickly in one direction for half a second. It is found in the Black Root Burrows and can be upgraded in the skill tree. 
  • Light Burst
    Also found in the Black Root Burrows, this skill allows you to cast spheres of light into the air to light lanterns. 
  • Kuro’s Feather
    With this feather, you can glide to the ground. You can also use it to be lifted up if you are in a wind tunnel. To pick up one of these feathers, you must distract Kuro on the way to the Misty Woods. 

Ability Tree

The ability tree is a collection of various knacks that Ori can purchase with Ability points and enhance their performance. The available abilities can cost either 1,2 or 3 points at a time. If you fail to produce the proper payment, Ori will be prevented from receiving that ability until they have accumulated enough points. 

Abilities may also be unattainable because Ori doesn’t have the skill that it enhances or has not bought the ability to come before it. If either of these options is true, the text below the description of the ability will be bright red. This will indicate that Ori does not have the necessary requirements to have that particular ability. 

The tree has three branches, each with abilities that share a common theme. They are: 

  • Utility Abilities
    This branch is cyan, with abilities that help Ori with survival and defense. It is at the top of the tree. Some of the branch’s abilities include Rekindle, Charge Dash, Water Breath, and Air Dash. 
  • Efficiency Abilities
    In the middle of the tree, this purple branch can help make exploration and pickups more efficient. Some of the abilities that come with this branch include Spirit Efficiency, Spirit Magnet, and Map Markers. 
  • Combat Abilities
    These abilities enhance Ori’s offensive capabilities. This branch is at the bottom of the tree; it is red. Some of the skills on this branch include Quick Flame, Split Flame, and Ultra Stomp. 

You may be wondering what the best skill point build is, but ultimately, the answer to this question depends entirely on your gameplay. Investing ability points in the survival brand can make the game a lot easier, especially when you get to the Triple Jump. Offensive capabilities are convenient but not necessary. Most deaths in the game are caused by environmental damage. To find secret areas and extra pickups, you can search the exploration line or even the internet for additional information. 

Ori and the Blind Forest is an adventure game with beautifully designed visuals and an outstanding score. Developed by Moon Studios, it was released on March 1th for Windows, Xbox 360, and Xbox One. Reviewers have highly praised the storyline, graphics, level design, and gameplay.

If you loved Ori and the Blind Forest, make sure you check out its sequel, Ori and the Will of the Wisps!

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